Popfite is a game jam game I participated in with a stacked team. Our goal was to make a high quality product in both visuals and gameplay by the end of the 48 hours.
Goals
My role
Programmer
Process
In the planning stage we began brainstorming different ideas we could use. Since we had 3 programmers (me being one of them) I was confident we could make whatever we come up with especially since I had been specializing and practicing unreal engine blueprints and gameplay for a while.
My main contributions for this game was the camera system, obstacles, and the laughing background characters which were made using Unreal's blueprint interfaces.